Cline, E. (2012). Ready Player One. New York, NY: Crown Publishers.
This title is also available in Hardcover and Kindle formats
Awards/Honors: 2012 Prometheus Award for Best Novel; 2012 ALA Alex Award; 2014 Abraham Lincoln Award Nominee; 2015 Green Mountain Book Award Nominee
Society chooses to live their lives in a virtual reality world. When the creator passes away, a competition decides the fate of the virtual world.
I would rather play video games than read, but my aunt told me this book was about video games and I ended up really liking it. I will probably still stick to my games though. -Nathan L., Age 13
What if the key to saving your own reality could only be found in a virtual one?
Up, up, down, down, left, right, left, right, B, A, start. Ready player one? For those of you who think your video-gaming skills will save the world one day, you may be right. In a futuristic world Wade Watts has determined that living in his virtual reality game is better than living in the real world. When the creator of the OASIS (a virtual utopia) dies and leaves the keys to his fortune hidden in the game, it is every gamer for himself. Gamers rely on skills from vintage games and there are plenty of easter eggs to be found, but can Wade find the keys before OASIS is lost to the enemy?